Writing Fiction
The next thing to understand when writing Pokémon fan fiction is
knowing how to write fiction. Like I said, many a story founders
half way. Many other stories have dull plots, shallow characters and
pointless events. Some are populated with characters who take everything in
their stride. Other characters are carbon copies of the author with the
exception that they achieve effortlessly the author's personal goals. Many
plots are "wouldn't it be nice" stories, like wouldn't it be nice if Ash
proposed to Misty/May/Melanie, so he does, and she accepts, and that's
that.
Between the spark of an idea and the finished work there are things you
can do to help you develop the idea into something other people will enjoy
reading. One key thing is to plan your story. Starting with your
idea, you need to come up with a setting, a background, a combination of
characters, a problem for the main character to struggle with, and a plot to
glue everything together. The plot culminates in a climax where the struggle
reaches its peak and the problem is decided.
Preparation—Planning Your Story
You start off a story with an idea, for example, a scientist genetically
engineers a super-powerful Pokémon but it turns against its maker and
tries to take over the world. To go from the idea to a finished work is no
small task. For starters, you need to decide on quite a few things:
Setting
Where is the story happening? When? Mewtwo vs Mew happens in Kanto over a
long period of time that coincides with Ash's travels there. With fan
fiction, you can use an existing setting or make up an original one.
Background
What is the history of your characters leading up to your story? Mewtwo is a
genetically modified clone of Mew. Its creation was funded by Giovanni to
create for himself a powerful weapon.
Characters
Who are the actors in your tale? What are their characteristics and
relationships, strengths and weaknesses, aspirations and desires? Mewtwo is
powerful but has a huge chip on his shoulder against the race that created
him and treated him as but a pawn in their plans. Mew is cute but mischievous,
and surprisingly powerful; it is mysterious and its aims are hidden from
us.
Problem
What is the problem that your characters have to solve? Mewtwo wants to take
over the world, and Ash is trying to stop him. How will Ash overcome the
threat, if he will at all?
Plot
What is the sequence of events that make up the story itself? More on this
later.
Climax
What is the crisis where the problem is resolved one way or the other? How
will it end, and how does it satisfy the reader?
When writing your story, you need to figure out these details and jot them
down in point form on papaer before you even write down the first word of
chapter one. Once you're experienced enough, you can do some or all of it in
your head, but until then, you need written notes to help you. It gives you
something you can review and revise and make sure it'll work before you waste
time and effort typing up prose.
Plot
The plot is the sequence of events that logically follow each other to
make up the story. It's important that this sequence is original and
suspenseful. It also has to pique the readers interest and grab the reader's
attention very quickly and maintain that interest.
To do this, your story needs to have a problem that needs to be solved:
Ash has to get that badge from Surge, the world needs to be saved from Mewtwo,
you want May and Drew to fall in love despite the odds against it.
To catch the reader's attention, a short story needs to present the problem
early on. Obsidian Blade's Twisted Hierarchy does this in the very
first paragraph:
The big day has come—it's time to battle the hardest you've ever battled in your life! You walk into the battle arena, people are cheering for you and you squint from the bright lights. You look up to see your opponent, and it's a Sandslash. The simple sight of its sandy hide, those silvery claws, the mahogany brown spines down its curved back... it makes every sense in your lithe Rattata body scream in terror.
Longer stories can wait a little longer, but not so long that you bore the
reader with a story where nothing seems to happen.
Normally the main character is the one who has to solve the problem in
spite of the odds against him or her (or them). As the plot moves forward,
you want the character eventually to approach the resolution of the problem.
To create suspense, there have to be obstacles to the main character finding
the solution. An occasional setback also helps. Finally, at the climax to
the story, the main character faces the problem head on, and it is resolved
in a satisfylng way.
Satisfying doesn't necessarily mean that the hero wins, although that will
often be the case. It means that the threads or aspects of the story have
tied together and that the final resolution befits the characters' decisions.
Maybe May and Drew fall in love—or maybe they're so chalk and cheese
that the best resolution is that they realize it just won't work. Maybe Mew
defeats Mewtwo and the world is saved—or maybe the hero's
self-sacrifice leads Mewtwo to a change or heart and he retreats into the
shadows (ready for the sequel). The possibilities are limited only by your
imagination.
The events making up the plot need to make sense. In the final Harry Potter
book, Hermione changes her parents memory to make them believe they have
different names. That might seem all right at first, but what doesn't make
sense is that all their acquaintances will know them by their real names, not
to mention the names on their bank accounts, bills and reams of existing
correspondence! Plausibility is important because when you are telling a
story, your reader needs to suspend his attention to reality and enter your
fictional world. However, if that world contains implausibilities and
inconsistencies, you risk losing the reader's "belief".
Characters
Your characters need to be real people, each with their own motivation
for making the decisions and responses that they do. You don't have to reveal
every detail of every minor character to the reader so long as you, the
author, know what's going on.
Vary your characters, make them different, make them original. Some can
prefer the classics and the fine arts, while the others can prefer popular
culture. Ash is ill-prepared, rash, boastful but ultimately kind-hearted.
His rival Gary is well-prepared, intelligent, arrogant and tends to be
self-centered. Brock is experienced, strong, reliable and falls for any
pretty girl.
One trick is to come up with a good combination of characters that will
interact so as to create the plot, the originality and the suspense you need
for your story. There are no easy answers—play around with ideas in
your mind or on paper until you come up with something that you think will
work for you.
No-one in real life is completely good or completely bad. We all have
strengths and weaknesses, virtues and faults. The same must be true of your
characters. Even the powerful, wise, old wizard Dumbledore had some
imperfections that are revealed in the The Deathly Hallows. You'll
find the occasional exception, like Richie, who is about as perfect as you
can get, but even then the purpose of such a character was to show up by
comparison the faults of the main character, Ash.
Narration
The narrator is the person telling the story. For that reason, it is
important to choose wisely. Choices for a narrator include:
First person.
One of the characters tells the story, most often the main character. An
advantage of this approach is that the reader identifies quickly and easily
with the main character.
One limitation is that if the only information you can present to the
reader is what your narrator knows. If the narrator character is biased or
deceived, so is the reader. Some plots need this limitation to work, but
other plots won't work that way. More on this below.
In The Cliff by Fossil Magikarp, note how easily you get to know
and care for the main character:
I never liked the Hitmonchan. Since I was young, he pushed me around. If I ever got in his way, he'd clear me out of his way with a quick fist. If he was bored, I'd get pounded for his enjoyment. If he was angry, he'd beat his anger out of himself into my spindly body.
Today he'll beat me for his pride. And today my body will end up at the bottom of that cliff. So be it.
A third person approach could convey the same information, but the first
person puts the reader a step closer to the character, inviting him to enter
the character's heart and soul.
A less commonly used first person approach is to tell the story from the
point of view of a minor character who has little part in the plot, but
mainly acts as an observer. This is known as "frame narration".
Second person.
The story says what "you" see and do. This approach has mainly been used for
"Choose Your Own Adventure" stories, but there are other rare examples. Among
them is Obsidian Blade's Twisted Hierarchy. Notice how the second
person, present tense style involves you in the thick of the action, makes
you feel like you have to make the decisions:
This is the enemy.
Even with the presence of your trainer behind you, even with four years of training and fun times separating you from the wild, your instinct still sings high pitched and feral, wailing danger, danger, danger!
In the wild, that Sandslash would kill you. There is no changing that.
And so it is with tingling nerves that you take up your place in the battle arena, it is with a mind screaming for you to run that you await your trainer's commands. You lower your head and square your shoulders in preparation, trying so hard to hide your terror as you narrow your angular crimson eyes and bare your sharp fangs. The Sandslash simply moves one clawed foot forward and leans its weight on that leg, the black oblivion of its predatory eyes betraying no emotion but casual confidence as it clicks the claws on its hands together in a bored fashion.
Your heart beats faster.
Third person.
The narrator is a storyteller, distinct from the characters. This is a very
common style with two main approaches, third person "limited" and third
person "omniscient". A third person limited narrator tells the story from the
point of view of the main character; like first person stories, the
information passed to the reader is limited to the perceptions and biases of
the narrator character. A third person omniscient narrator knows everything,
much like in a traditional fairy tale, and is out to spin a yarn, telling
the story objectively and with access to all the information.
Imagine hearing Snow White from her point of view. Without already
knowing about the mirror on the wall, we as listeners would fail to
understand what's going on. The omniscience is essential to the story. On
the other hand, a detective story is told from the detective's point of view
as he gradually pieces together the evidence. An omniscient point of view
means we already know who did the crime, so there's not much point to the
story.
There are other approaches lying between the limited and the omniscient.
In the Harry Potter series, for instance, Rowling sometimes selectively
presents information that can only be known omnisciently. By and large,
though, it's only Harry's mind and aspirations we're privy to.
I personally have a philosophical objection to Rowling's approach,
although I confess that I used it in my Fairy Tale. With
the third person limited style, suspense can be created by the character's
and therefore the reader's lack of knowledge: the hero does not know what the
villain is up to. With a third person omniscient style, the narrator and
therefore the reader knows everything. Suspense is created by not knowing the
future: will the hero's plan be enough to deal with the villain? Omniscience
can even add to the suspense: the villain has a secret weapon we know about
but the hero does not! The trouble with an in-between approach is that
information is being withheld from the reader artificially: we know
that the villain is up to something but the narrator is refusing to tell us.
You can form your own opinion on the matter—I just thought I'd tell you
mine.
Writing and Revising Your Story
When you've figured out your characters and you're sure your plot holds
water, go ahead and start fleshing it out into a story. A useful piece of
advice I've found is to write the first draft quickly, without
stopping or going back to check. Then, once you're finished your first draft,
go back and work through your story and check it carefully for grammar,
spelling, style, inconsistencies, and better ways of expressing what you want
to say. This time you should work slowly.
Don't neglect revision. Important things to check for, including what
we've already looked at are:
consistency—one
part of the story can't contradict another part;
plausibility—it
has to make sense and be realistic within the assumptions of the story;
originality—no-one
likes a story that they've heard before, unless there's some new spin on
it;
suspense—it
needs to grip the reader and keep them wanting to read;
ending—it
needs to finish by tying the threads together with a good climax and
satisfying resolution.
Don't be afraid to throw things away. Scenes or aspects of your story that
don't fit in need to be axed or replaced with something better.
When writing for the internet, you often wish to publish one chapter at a
time so you can get some feedback and gauge the response sooner rather than
later. This means you can't write the whole story, revise it, and publish it
in one go as you do a novel. In that case, I advise that you do the
preparation for the entire story perhaps in a little more detail than usual,
and then apply the above process to a chapter or group of chapters at a
time.
Conclusion
All this detail may seem daunting, but it's worth the effort in coming to
grips with it. The best course of action for you is to have a go. Go ahead
and write, and focus on one aspect that you'd like to work on. Don't worry if
your attempt has, say, shallow characters. If it has a better plot than
you've managed before, then you're ahead! Just keep practicing, and with
experience you're sure to improve.
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